• Tesseract Trailer

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    tesseract Trailer
  • Tesseract - Control Room Lobby

    Parsons Undergraduate Thesis

    tesseract Screenshot 1
  • Tesseract - Control Room Lobby

    Parsons Undergraduate Thesis

    tesseract Screenshot 2
  • Tesseract - Walkway

    Parsons Undergraduate Thesis

    tesseract Screenshot 3
  • Tesseract - Astrometrics

    Parsons Undergraduate Thesis

    tesseract Screenshot 4
  • Tesseract - Tripath

    Parsons Undergraduate Thesis

    tesseract Screenshot 5
  • Tesseract - Locked Door

    Parsons Undergraduate Thesis

    tesseract Screenshot 6
  • Tesseract - Power Conduit Alpha

    Parsons Undergraduate Thesis

    tesseract Screenshot 7
  • Tesseract - Inventory Screen

    Parsons Undergraduate Thesis

    tesseract Screenshot 8
  • Tesseract - Journal Screen

    Parsons Undergraduate Thesis

    tesseract Screenshot 9
Download

Title: Tesseract

Programs: Flash/ActionScript 3.0, Photoshop, 3ds Max, After Effects, E-On Vue, Apophysis, DigiDesign ProTools

Credits List: Tweener Class, Sci-Fi Texture Pack, Futuristic Texture Pack, Old Book Stock, Photoshop Custom Shapes, Gunship Font, FAM-Code Font, HISCORE Font, James Fajardo Font, Myriad Pro Font, Orator Std Font, Verdana Font, Unreal ED Sound Library, FreeSpace 2 Ending Score

Special Thanks: Jun Sassa, Anthony Deen, Rees Shad, Entire Thesis 2 Class

Description: Tesseract is a first person sci-fi adventure game which immerses the player in a narrative which unfolds the deeper they become involved. Inadvertently stranded in an strange alien facility, the player finds themselves immersed in a disorienting environment from which they must not only find a way out, but also uncover the disturbing events that took place. Progression through the eerily abandoned corridors and locked rooms requires solving increasingly challenging puzzles to unlock the mysteries hidden within the narrative.

This was created as my Parsons Undergraduate Thesis (May 2009). It has gone through various iterations and ideas which can be viewed at my thesis blog. The game was programmed from scratch in ActionScript 3.0 - which was quite an ordeal as it was the most extensive game I have programmed to date. The levels were made in 3ds Max 2009 using textures purchased from Dexsoft-Games as well as through TurboSquid. The bulk of the real work was done from February 2099 to Mid April 2009 with an exhaustive number of hours spent creating the game world and programming in the puzzles.

Tools Created: Map Tool

Creative Commons License
Tesseract by Samin Patel is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.